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Abstract
The paper presents an overview of the domain known as “Virtual Museums”, as it appears after the four year project V-MUST.NET. It aims at describing the shift we are assisting in the museum perception and management, including how virtual museums are and can be integrated in exhibits, highlighting positive and negative elements. Visitors and curators expectations and possible answers are described, also referred to the “Keys To Rome” international exhibit example. It finally proposes new possible researches directions.
Keywords
Virtual Museum, Communication; Interaction; Museum; Narratives
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PDFDOI: http://dx.doi.org/10.2423/i22394303v4n1p131
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Copyright (c) 2016 Sofia Pescarin
This work is licensed under a Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License.
SCIRES-IT, e-ISSN 2239-4303
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